The metaverse is a virtual universe that extends the dimensions of the physical world.
The metaverse, as you may know, is a collection or network of 3D virtual worlds designed to foster social interaction. Using advanced human-computer interaction hardware (e.g., Augmented Reality-Virtual Reality headsets) and software, users can interact with each other in the metaverse through their digital avatars.
One of the keys to developing the metaverse is high quality virtual reality, which allows users to interact with different elements in the same way they would in the real world.
Fundamental implementations of Metaverse
Gaming
- Virtual Reality software power gaming platforms by creating an illusion for a realistic experience using 3-D images, VR headsets, full display screens.
- Companies like Meta and Epic Games attempt to build a connected universe of virtual realities, gaming has a new home.
Social Interactions
- In today’s world, where a large portion of our communication is done through social media channels and messaging platforms, interactions can become very mechanical and emotionless, and may frequently lead to miscommunication and misunderstandings. This is a major issue.
- With the metaverse, people will be able to socialize in the virtual world, where they will be able to connect, collaborate, and communicate even if they are not physically present. Yet no one will feel the difference or experience physical separation.
Media & entertainment
- Do you recall the film Avatar? Perhaps you may recall how the sci-fi film depicted human interaction. The humans in the film would interact with the alien world through virtual avatars, which would be created using a combination of artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) technology, without ever leaving their safe confines. In the metaverse , media and entertainment will look very similar.
- To enter the virtual world, all you have to do is put on your AR-VR headsets. You can attend virtual concerts, visit virtual theme parks, place bets on sports, and so on, just as you do in the real world.
- The metaverse will also increase participation and make it possible for multiple artists to perform together, allowing for an even closer connection with fans.
Virtual Tourism
- With the metaverse, customers will be able to take a 3D virtual hotel tour and research the location of the hotel where they are considering staying using VR platforms and hardware. Before booking a hotel room, travellers can put on their 3D digital avatars and take a virtual tour of the facility. For instance, you can explore the Atlantis, The Palm, located in Dubai virtually.
- In addition, with virtual tourism, another use is that people who would otherwise be unable to travel due to physical limitations or other factors can use it to travel around the world.
Commerce & Trade
- Brands will set up virtual shops in the metaverse in the future, where buyers will be able to take a 3D virtual tour and try out various products before making a purchase.
- The products will be delivered to your home once the purchase has been made. The purchasing process will be very similar to what we currently encounter in supermarkets, except that it will take place online entirely.
Manufacturing
- The metaverse will also be a large-scale industrial workspace. Manufacturing companies can make digital copies of their machinery known as “digital twins” that they can test in the metaverse before implementing in the real world.
- The design can then be corrected or improved before construction begins, saving time and resources.
Theme Park
- Disney Park visitors could soon be riding through the metaverse as the entertainment giant explores headsetless augmented reality.
- It will track visitors through their phones, and generate and project personalised 3D effects onto nearby physical spaces such as walls and objects around the visitors in the park.
- The experience of visiting the park virtually will be catered to each individual, while some may greet Belle and Cinderella, the others may say hi to Mickey Mouse upon their arrival, and so on.